For the past 35 years I've played everything under the sun, and for 25 of those years I've immersed myself in all facets of game development. During this time I developed a penchant character animation, and was given opportunities to animate and lead on such AAA titles as System Shock Remake, Bioshock Infinite, Borderlands and Prey.
My primary area of expertise is character animation, including animation direction and outsource teams management. In addition, I'm an independent game developer, creating virtual reality experiences and games.
My skillset and specialties lie directly in character animation, including a knack for authentic first-person animation; great for cinematics and VR.
My development software proficiency includes Maya, 3D Studio Max, Blender, ZBrush, Adobe Painter and Designer, and primary development platforms Unreal Engine and Unity 3D (including proprietary engines and tool sets), in addition to tasking and version control software such as JIRA, Perforce and Hansoft.